![]() ![]() There are unique enemies, yes, like Golems, Ogres, Pride Demons and the bosses, but they make up an insignificant portion of the mobs you face. Some cannon fodder gets promoted to Elite (increased HP and DMG, that's all), some Elite units cameo as cannon fodder occasionally (mostly rogues). Mages are the only ones really varied somewhat, but they pretty much do AoE, teleport away with barriers on, or cast some uber-single target spell, but with different effects, depending on the school of the caster.Īll the Rogues (Rage Demons, Rogues, Assassins, Templar Hunters) go stealthy-stabby and nick some potions off from you. Revenants got pull, pretty much they are all the same, they bolster enemies, stun, drink potions, chose targets on higher difficulties. ![]() There is some veriety in the Elite department: Captains got Revenants, Stens, Guard-Captains, Templar-Commanders, etc. They don't even have abilities like the random mooks did in DA:O, wolves Overwhelming, Archers Scatter-shotting, rogues using dual wield abilities. They look different, but they behave all the same nevertheless. ![]() Click to expand.The cannon fodder division (makes up roughly what, 80% of the enemies?), you have: Melee 1h, Melee 2h, Ranged cannon fodder enemies, all colored different (like bandit archer, skeleton archer, venomous spider, those lance throwing tal'vahshot, ranged rock wraith, hurlock bolter, etc). ![]()
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